Gladiator (latest revision: 2004/05/10)
Designed and developed by Matt Slaybaugh, Wontae Kim, and Joey Silayan
Gladiator is a one-player game with a core mechanic of having to collect spent arrows before being able to fire again.
Gladiator Concept Realizations
This first version is weak in gameplay, primarily because the AI is too rigid and the number of user-choices on any turn is too limited.
It's also almost impossible to win.
WolfHunter II: Catalaunian Fields
This second version has a much larger board, which opens up the number of choices too much, resulting in a lot of meaningless clicking. This version is too easy.
WolfHunter III: Wittgenstein's Revenge
This penultimate version has an appropriate board-size and more challenging play. An uncaught bug/feature allows multiple wolves in any given space, making it difficult to win.