This was an entry for JayIsGames Casual Game Design Competition #4.
It's an odd game that is essentially a prototype for something more complete.
The initial idea was to have a "Tower Defence" kind of game where the 'enemies' were bouncing balls rather than marching monsters.
About an hour before the game was to be submitted I realized it was just too hard, so I added the final element: clocks, which have teh result of now making the game too easy.
In developing games, the coding can be a challenge, and the graphics can be a challenge, but the biggest one to me is the balance of easy/difficult and frustrating/boring.
I think this is a fun game for about 10 minutes. It is a "casual game", after all.
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